Category: IT
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From Social Media Strategy to Game Development: Another Week of Digital Skills in Action
Social Media Management & E-SafetyOne of our students kicked off a new learning journey into Social Media Management and Strategy. The session involved researching user demographics across major platforms, exploring different content posting styles, and comparing the reach and user counts of various social media networks. They also took part in a practical e-safety exercise,…
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Raspberry Pi: Experience AI
In recent years AI has become an ever-present term and tool in our everyday lives. What started as machine learning research in the 1950s has since become a pocket intelligence we all have access to. But a question our students tried to answer is : What actually is AI? Their initial thoughts: ARTIFICIAL– not human–…
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Game Complete: MM Publishes His Finished Project
Today marked the conclusion to MM’s game design project, with a final session focused on polishing, testing, and sharing his work with others. #makecode #arcademakecode #AP #gamedesign
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What a week at SB Mentoring!
It’s been a brilliant week of creativity, problem-solving, and genuine skill-building across all of our sessions. Here’s a look at what our students have been getting stuck into. One student built a “Cookie Clicker” style game in Roblox Studio, diving into Lua scripting to debug and refine their auto-clicker shop system. They even brought in…
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Explaining, Improving, and Polishing: MM Reflects on His Game Design
We began today’s session by looking back at last week’s work and using the green screen to capture MM explaining what he had already achieved in his game. MM then added new code to make the coins disappear when collected, he also animated the coins by adding multiple frames. #alternativeprovision #arcademakecode #gamesdesign #calne
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Busy day of Digital Creativity
We kicked things off with some web development work, building out an e-commerce clothing site called “TAPS” in Visual Studio Code. The focus was on HTML structure and CSS styling, and by the end of the session, we’d completely overhauled the colour scheme, swapping out grey accents for a sleek cyan theme that really makes…
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Refining the Experience: ES Develops His Arcade Game
Improving Gameplay Mechanics During the game development session, ES refined the gravity controls, improving how the character moves and responds on screen. This adjustment made the gameplay feel smoother and more intuitive. He also introduced a “kill” mechanic and an endgame sequence, adding structure, challenge, and a clear sense of progression to the game. #arcademakecode…
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Thinking in 3D: Thomas Advances His Drone Design
Drone Design: Adding Detail and Functionality A key focus of the session was adding a fan guard to the drone. To achieve this, TE used a range of different modelling techniques, carefully considering both form and function. This addition not only improves the design visually but also shows his understanding of how components need to…
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Bringing It to Life: AC’s Animatronic Eyes in Action
we finally got to see the animatronic eyes working! It was a session filled with problem-solving, persistence, and a very satisfying payoff at the end.
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Assembling Success: TE Tackles 3D Assemblies in #Onshape
TE had a great technical session today, exploring the world of assemblies in #Onshape — a key step in advancing his 3D design skills.








