Category: IT
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Explaining, Improving, and Polishing: MM Reflects on His Game Design
We began today’s session by looking back at last week’s work and using the green screen to capture MM explaining what he had already achieved in his game. MM then added new code to make the coins disappear when collected, he also animated the coins by adding multiple frames. #alternativeprovision #arcademakecode #gamesdesign #calne
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Busy day of Digital Creativity
We kicked things off with some web development work, building out an e-commerce clothing site called “TAPS” in Visual Studio Code. The focus was on HTML structure and CSS styling, and by the end of the session, we’d completely overhauled the colour scheme, swapping out grey accents for a sleek cyan theme that really makes…
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Refining the Experience: ES Develops His Arcade Game
Improving Gameplay Mechanics During the game development session, ES refined the gravity controls, improving how the character moves and responds on screen. This adjustment made the gameplay feel smoother and more intuitive. He also introduced a “kill” mechanic and an endgame sequence, adding structure, challenge, and a clear sense of progression to the game. #arcademakecode…
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Thinking in 3D: Thomas Advances His Drone Design
Drone Design: Adding Detail and Functionality A key focus of the session was adding a fan guard to the drone. To achieve this, TE used a range of different modelling techniques, carefully considering both form and function. This addition not only improves the design visually but also shows his understanding of how components need to…
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Bringing It to Life: AC’s Animatronic Eyes in Action
we finally got to see the animatronic eyes working! It was a session filled with problem-solving, persistence, and a very satisfying payoff at the end.
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Assembling Success: TE Tackles 3D Assemblies in #Onshape
TE had a great technical session today, exploring the world of assemblies in #Onshape — a key step in advancing his 3D design skills.
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Leveling Up: EH’s #NESMaker Game Takes Shape
Developing Game Mechanics In this session, EH introduced several exciting new elements to their project, including warp points, checkpoints, and moving enemies. These additions are major steps toward creating a more dynamic and engaging experience for players. It’s clear that EH is growing increasingly confident with the tools and concepts in #NESMaker, using them to…
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Connecting Skills: AC’s Hands-On Networking Experience
Today presented an excellent opportunity for Ashton to expand his technical knowledge through a real-world task — installing a network cable for the local printer. His confident, methodical approach and accuracy made this a highly successful session.
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A Creative Milestone: OS Completes His Dragon Design Project
Today marked the exciting culmination of several weeks of dedication and creativity, as OS completed his dragon design project. From the earliest concept sketches to the finished product, this journey has highlighted his patience, focus, and artistic flair. Care and Precision in the Process One of the standout moments in this final stage was OS’s…
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Building Character: Dominic’s Minecraft Pig Takes Shape
Building Character: Dominic’s Minecraft Pig Takes Shape Dominic made great progress today as he continued developing his Minecraft pig model. Step by step, the project is taking shape, showcasing both his technical growth and his enthusiasm for 3D design. Adding Detail and Structure In this session, Dominic focused on adding the body, tail, and feet…








