Author: Ian Portlock
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Finishing Strong: BR Completes His Project
BR had a great session today. He completed his bird feeder build by adding the roof section, including fitting a felted area for weather protection, making some excellent contributions to both the design and build stages of his project.
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Game Complete: MM Publishes His Finished Project
Today marked the conclusion to MM’s game design project, with a final session focused on polishing, testing, and sharing his work with others. #makecode #arcademakecode #AP #gamedesign
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A Magical Sea Scene Begins: PNO’s Creative Knitting Project
Inspired by our recent trip to Wake The Tiger, we decided to recreate a sea-life–inspired scene filled with texture, colour, and imagination. The vision includes a rustic tree, flowers, and a variety of sea creatures — all coming together to form a vibrant, magical underwater world.
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A Strong First Coat: JW Airbrushes His Predator Figurine
JW did a fantastic job today using the new airbrush spray gun to begin painting his 3D printed Predator figurine. This session marked an exciting first step into airbrushing, showing great control and decision-making.
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FS Finishes His Rabbit Hutch
Today was the big day — FS completed his rabbit hutch! This session marked the culmination of weeks of hard work, problem-solving, and careful craftsmanship, and the finished result is something to be proud of.
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From Loom to Rug: LG Begins His First Tufted Piece
From Loom to Rug: After building and completing his loom last week, LG was eager to move on to a full rug project — and today marked that exciting next step.
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Explaining, Improving, and Polishing: MM Reflects on His Game Design
We began today’s session by looking back at last week’s work and using the green screen to capture MM explaining what he had already achieved in his game. MM then added new code to make the coins disappear when collected, he also animated the coins by adding multiple frames. #alternativeprovision #arcademakecode #gamesdesign #calne
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Refining the Experience: ES Develops His Arcade Game
Improving Gameplay Mechanics During the game development session, ES refined the gravity controls, improving how the character moves and responds on screen. This adjustment made the gameplay feel smoother and more intuitive. He also introduced a “kill” mechanic and an endgame sequence, adding structure, challenge, and a clear sense of progression to the game. #arcademakecode…
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Thinking in 3D: Thomas Advances His Drone Design
Drone Design: Adding Detail and Functionality A key focus of the session was adding a fan guard to the drone. To achieve this, TE used a range of different modelling techniques, carefully considering both form and function. This addition not only improves the design visually but also shows his understanding of how components need to…
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TE Builds Drone Chasis in #OnShape 3D Design
TE kicked off the new year in excellent form, continuing to develop his chassis design with real focus and growing confidence. This session highlighted just how much his technical understanding and #OnShape CAD skills are progressing.








